Intermission |
Okay, the split has ended and we have some new toys. Namely the Dragon’s Hive, Boss Borot (!) and God Sigma Gravion. Mazinger also acquired it’s God Scrander and a couple of guys like Trider/Zambot also got some new attacks. |
On a side note, we also acquired the Double Missile Pod Scopedog. Fyana also goes into it, as it’s got overall better range than her Brutish Dog. |
Chirico gets Attack Again and Ignore Size. |
Sayaka gets SP Regen |
Shin Getter gets a FUB and can now transform after moving. |
Dancouga gets +1 movement and +100 EN |
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Kittan has a chat with his sisters, and they talk about Rossiu’s plans to save humanity. Kinon knows the truth but doesn’t say anything, Kittan then reminisces about the good ol’ Team Dai Gurren days, when oh look, Yoko shows up. |
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Kei worries about Gou as well, but Ryouma knows exactly what it is. It’s the Shin Dragon. And it’s coming. Ryouma can’t wait to get his revenge on it and the old man. |
第44話: 降臨!! 終末を呼ぶ邪神! Stage 44: Advent!! The Evil God that Brings Forth the End! |
Turn 1 |
Super Robot Gundan arrives! Note that Aquarion, Black Getter and Shin Getter are forced deployments along with 18 others of our choice. Note: It’s probably not smart bringing an all-super cast for this mission as we’re dealing with energy sucking mooks, but this is how we rollllll |
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Apollo is reminded of a similar situation with the angels they faced in Z. Shikishima then tells everyone to stay back, as Shin Dragon is evolving |
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SR Point – Defeat all enemies, then Shin Dragon by end of turn 4. |
The general strategy applies. Confuse (hey it helps okay?), Iron Wall and away we go. |
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End of turn 1. |
My guys take a pretty big beating. This is what happens when you bring a bunch of Super Robots to a stage full of EN sucking badguys! |
Aquarion is the MVP though dodging EVERYTHING while dishing out a ton of damage. |
Turn 2 |
Most of the Invaders moved forward, meanwhile the lazy ass mecha beasts just stay where they are. |
Another Confuse to go around. |
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It’s a freaking comeback though as my guys smash through the Invader line. |
Simon learns Hot Blood at level 53. |
Aoi as well, at 54. |
By the end of the turn I’ve smashed almost all of them, even breaching the inner circle of Gol & Brais. |
Shin Dragon goes for it’s massive MAP attack, but somehow all of my guys except Roger manage to dodge it. |
A ton of guys go down in the counterattack. |
Turn 3 |
It’s turn 3 and now there are only 5 enemies left, including the Shin Dragon itself |
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With the rest of the beasts going down easily (and most of my guys still having their move) it’s time to burn that Shin Dragon down. |
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OMG |
Since Gou failed miserably, it’s up to Watta to finish him off. |
SR Point GET! |
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Before she can order the attack, she’s hit by a sniper shot. Michel and Gain recognize it instantly. |
ITS YOKOOOOOOO |
A bunch of shit happens. Shikishima has an amazing revelation about Go’s connection to Shin Dragon, but decides to ram the Tower into the Shin Dragon before he can reveal what it is to everyone. DERP |
And the old man is back, this time in his own Metal Getter Beast. |
After all that mess here’s what we have to deal with. Most of my forces used up, ZEXIS are having a party at the mountain, meanwhile Zero is pretty much surrounded by Antispirals. |
With some help from Banjou, I get Zero into a nice place for a MAP attack. |
After attacking the Metal Beast Dragon down to around 60%, there’s an event. It just heals itself as the mad doctor says it can’t be defeated as long as it’s connected to the Shin Dragon. |
Enter the mind rape. The Getter team starts to relive their accident with Michiru, who blames them for her death. |
But the real Michiru shows up, and exposes the other one as an Invader. Needless to say, the guys aren’t impressed. |
Neither is Apollo. |
He proceeds to fuck up the Metal Beast Dragon with his ultimate attack. |
Who just heals up to maximum again. |
So back to the killing…The Metal Beast is back at 100% and needs to get the beat down again. |
End of turn 4. |
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Turn 4 |
Kitan comes filly kitted with Hot Blood, so why not take advantage of this? |
I send some extra guys to deal with the Anti Spirals. |
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Man getting hit by Daiguard |
End of turn 4. There’s the 3 Antispirals left, along with Saotome, who can be easily finished off next turn. |
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Turn 5 |
With the Antispirals going down, time to finish the Doc! |
I let Aquarion do the deed, since he’s one of my supers that hasn’t learned Hot Blood yet. |
He drops a Super Repair Kit, and at 56, Apollo learns Hot Blood. |
Of course, this doesn’t stop the old man from reviving YET AGAIN |
Finally Gou contacts the Getter Team telepathically with a special message |
And we have special delivery for the Doctor |
Arranged Battle Scene |
The Doc finally blows up for good, telling the Getter team to forge their own future. |
Turns out Gou was still somewhat conscious…but the Shin Dragon calls to him. |
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No rest for the weary as Boss informs the crew that a new ZONE as appeared. |
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Comments
Stoner Sunshine! I hope this arranged battle was what people were hoping for. I’ll make a blog post in the next few days with the production notes for it and why I decided to make it the way it is.
Strategy Corner
Okay, you’ll be almost exclusively fighting Invader type enemies on this stage, and they all have those nasty EN-draining attacks. For your front line, I recommend reals who are really good at dodging or supers who are ammo based.
Shin Dragon has around 100,000 HP, and Guard, which will probably be active by the time you get to fighting him. Without upgrades, you’ll probably need a whole turn to burn him down, use Exhaust, Analyze and Hot Blood to speed things up if you have it.
Once Shin Dragon is defeated, Anti Spirals will appear at the North, while Saotome in the Metal Dragon spawns at the west, with the Getter Team close to him. An event will occur when you damage Saotome down to about 60%, he will regain all his health, but at this point Aquarion teleport next to Metal Beast Getter and will obtain it’s Ultimate Solar Sword attack. I believe it also get’s a full HP restore.
The rest of the stage is pretty straightforward. Note that all enemies retreat after the Metal Beast Getter is defeated, so save him for last.
Credits
Dick for translations
Took the Apollo quote off the TVTropes page for Saisei Hen
The arranged battle was pretty good, nice how you worked out attacks like that. The Big O punch at the end was random as heck though, didn’t expect it.
Tough stage. *throws on his sage hat*
And like many of the later stages, having two parts and a boss means power leveling! I cranked Amuro, Heero and Duo to godlike 99! Trust me, the more of them you have for the final stage, the less people that will die >_>
@Forte
Is level 99 Gaiou really that tough?
He packs a mean punch and his area attack makes being in close combat with him really bad to be for certain units. But the hard part, honestly, is that unlike the first one, he doesn’t come with just two guys; he bring an army of jacked up DM’s too. You could probably just focus on him but…that’s no fun xD.
I don’t know if the two different scenarios differ at the end though. For the normal route, this happens and he managed to take out like…a third of my guys. It was not fun. So yea, the higher the fire power you can bring on him, the better. So any chance you get, level trick people. (Loran, the Wing Crew, anyone else you can cram into a healing unit for a round). It’ll help.