Intermission |
Alto gets Attack Again and I pump his skill to make it viable |
Kira, Kallen, Duo and Shinn gets E-Save. Amuro gets Hit and Away so he can better utilize his funnels |
DX gets a full upgrade and gets +150 EN |
Despite the long list of recent fuckups, such as failing to obtain the Zero System, the loss of Anew, and being defeated at every single encounter, Ribbons isn’t concerned at all. Instead, he’s interested in the Perfect Soldier Program, Quent, and Wiseman, who’s been a recent thorn in his side.Regene isn’t quite sure about their ‘alliance’ with Grace, but Ribbons says he lets her do what she wants because their goals are the same. |
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第42話: 異能者 Stage 42: Abnormality |
SR Point – Defeat all enemies before Chirico reaches the marked point |
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Chirico is too heading to the moon for answers, and Zero gives the order to ZEXIS to cover him while he makes his way there. |
Turn 1 |
Now that is a lot of fucking AT’s. Chirico can move 7 squares a turn, assuming he doesn’t take a pit stop to kill somebody, it means we have around 4 turns to destroy everything. |
First up, Confuse from Zero. |
Garrod powers up and charges the enemy line, getting 2 kills |
End of turn 1. 10 kills, but the abundance of asteriods is slowing down most of my forces. |
About 5 or 6 guys at the south chase Chirico insstead of going for ZEXIS |
My, that’s a big gun you got there |
It’s a freaking MASSACRE in the enemy phase, with 15 kills going down. The enemy AT’s only have 5000ish HP which means most if not all my guys can one shot them. |
Turn 2 |
I get to try out the Valkyrie’s MDE MAP attack, which is a post movement with 1 square radius. |
Most of the guys who moved forward to deal with my guys get wiped out easily. |
CA comes in handy, as does the Assault seishin, which makes all attacks Post movement (once per cast). This lets guys like Amuro get some massive range going, |
End of turn 2 and we’re at 41 kills and all that’s left to do for the SR point is to deal with the small army that went after Chirico. |
Chirico does take out a few in the enemy phase. |
Turn 3 |
I lost the screeenshot, but it’s Just 3 AT’s left, and they are quickly mopped up. |
And SR Point GET! |
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Both A-LAWS and White Fang show up with, at the West and South respectively.
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I send Heero and Kallen down south to deal with White Fang. |
Meanwhile the rest of my guys deal with A-LAWS. Loran goes for a Moonlight Butterfly MAP attack which I have to spend some SP on my guys to avoid getting squashed. |
Quatre and Lockon team up to take down Louise. She drops a Sniper Kit. |
Quattro downs Andrei. |
And Garrod takes out Revive. |
Lockon pulverizes Healing. |
Poor Bushido can’t bust through Tieria’s GN Field. |
End of turn 3. Most of the A-LAWS forces were dealt with, leaving Bushido nearly dead and a few stragglers. |
Amuro gets his 70th kill and becomes and ACE in the enemy phase. Newtype weapons get +1 range and he gets +20 skill. |
Turn 4 |
Bushido is finally finished off by Michel |
And the rest of A-LAWS are wiped out |
That just leaves White Fang at the south. |
I use a combination of Twin Buster Rifles and MDE Warheads to quickly take out the Virgo II’s. |
Zechs is finished off with a Hot Blooded Radiation Fist |
In the Artificial Planet thingy, things go all weird… |
Chirico enters Wiseman’s chambers, where he communicates via a series of flashing lights. Wiseman explains that Chirico’s life up to this moment was to groom him to become his successor as ruler of the Astragius galaxy. Suddenly everything makes sense to Chirico and explains his piloting skills surpassing Fyana and Ypiloson despite them being PS’s, his ability to survive certain death situation on a constant basis, and why he always felt different. Wiseman reveals that this is Chirico’s destiny which Chirico accepts. …and we get EVIL CHIRICO DUN DUN DUN |
ZEXIS explains his destiny as the ‘son of god’ to ZEXIS, who really aren’t that impressed. It turns out that Wiseman has been manipulating events in the galaxy for thousands of years and soon Chirico will inherit that.He’s off to Quent, where it turns out Wiseman is hidden all along, and there Chirico will receive his godlike powers from Wiseman himself. |
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Post scenario everyone is confused/shocked/pissed at why Chirico would do such a thing. |
Ru Shako contacts Zero, and asks him to meet him on Quent. He wants to talk to Meiji, an oracle of sorts who predicted that a ‘child of god’ would walk the land one day to decide the fate of the galaxy.Well, we’re off to Quent to slap some sense into Chirico then! |
Credits
Akurasu Wiki and Dick for storyline translations.
Comments
This is an extremely convoluted stage if you can’t read Japanese or haven’t watched VOTOMs. This is essentially a turning point in the series, where the true nature of Chirico’s powers as a PS and connection to Wiseman is revealed.
For more info, I suggest reading MAHQ’s episode summaries or the summary on Akurasu.
Strategy Corner
This is another long stage with plenty of enemies to destroy. Note that Chirico will probably take around 5-6 turns in reality to reach the marked point, due to the crappy asteroids. The asteroids will also affect your team, so equip some S-adapter or Thruster Modules on those who are especially slow.
The enemy AT’s only have 5000 or so HP so, even with no upgrades, your team should be able to deal with them quite easily. If not, use the damage and counterattack strategy, in order to maximize kills during the enemy phase. Confuse will also be a good bang for your buck, since there are tons of enemy units.
One the initial enemies are cleared, A-LAWS and White Fang will appear with yet another massive army to destroy, but there’s no time limit after that, so dealing with them is pretty straightforward. Again, be sure to use Confuse when there are alot of enemies on screen.
Keep in mind that Epyon’s defense skyrockets as it’s HP lowers, so save yourself some trouble and destroy it with a Hot Blood attack that can bypass most of it’s HP.
Er… Dude, MDE warheads are listed as 1-2 range. One range would be only one tile…
Other than that, nice chapter.