Just a foreword before we start, Zeiro has some of the conversations in this stage translated and I have used them in some screenshots.
Intermission |
Woo Basara and Gamlin have finally joined up! |
Michel and Gamlin get their C.A. At this point I’m not quite sure what I want to spend Basara’s PP on yet. Might hold out to see how he goes in a battle, does anyone have any suggestions? |
Apollo finally gets his Attack Again skill, which means there’s going to be some serious pwnage when Aquarion is out. |
Setsuna gets a bit more PP into skill |
Finally my first FUB! 00 Gundam gets +400 to all of it’s melee attacks. I decide not to pick the general bonus yet. |
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Meanwhile in space Bushido is testing out his Masarao, using the Wing Zero (with Heero inside) as a punching bag. |
One hit too many activates the Zero System, granting Heero visions of the future… |
At this point a bomb goes off, rocking the base. |
Meanwhile Heero calls out Zero for a one on one meeting… |
第27話: ゼロVSゼロ Stage 27: Zero VS Zero |
Zero meets Heero alone, where they proceed to talk trash. |
Kallen and Wufei arrive to help out. Although Wufei defects to help Heero out, the trecherous bastard! |
Anyway, this is one of the last opportunities to obtain Zero points for the IF route. Shooting down Wufei is easier, but will only give 1 point, whereas reducing Heero’s HP below 60% will give 2 points.Since I’m going for the IF route and this is my last chance to nab points I’m going for the latter. |
Luckily with Concentrate Heero has no chance |
I would’ve used Kallen to attack Heero as well but she couldn’t reach him. |
End of turn 1. |
Turn 2 |
DIE HEEROOO |
After damaging Heero to 60%… |
The rest of ZEXIS arrive. |
Before you deploy your guys, I recommend Screw Modules, A-adapters etc on any units that can’t fly. |
Here comes the real robot army! |
Heero decides his job is not done yet and opts to take the guys on. |
A-LAWS show up, along with Divine Nova in his new MA. Aren’t you glad for those Screw Modules now? |
At least Wufei is smart enough to come back |
SR Point: Clear the map within 4 turns of A-LAWS arrival. |
End of turn 1. 4 kills so far. |
Seravee takes a beating, but luckily manages to dodge a few times and survive the enemy phase. |
Turn 3 |
Heero is pretty tanky with his Zero System active. |
Using CA I set up for Zero’s MAP attack on the bottom bunch of Mobile Dolls. |
ITS CLOBBERIN TIME |
Thanks to Aquarion’s Attack Again Element System Abuse™ he manages to solo 2 Mobile Dolls in one attack |
And shaves off 13K off the Empruss |
One full heal from Ougi to Tieria |
Attacking Heero with certain characters will raise and lower his morale. |
End of turn 3. Most enemies destroyed, and the bosses at least half dead. |
Aquarion really shines in the counterattack. |
Divine will always go for Tieria if he’s deployed. |
Turn 4 |
Revive gets punched in the face by Gamlin. He drops a Sniper Kit. |
Divine gets the Hyper Jammer. He drops an Assisting ISC Unit |
Just Heero left now! |
Michel snipes Heero (with a little help from Lockon as support) |
With Heero in flames, Ali shows up and snaps up a bargain! |
Eat that Ali! |
Arranged Battle |
Credits and shoutouts to Anthurak for the music recommendation! |
Chirico is a bit behind in levels so I let him take out Saachez. He drops an Adrenalin Ampoule. |
And SR Point get, 2 turns early! |
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Credits
Zeiro of SRW-G, I used his translations for the scenes where Heero is going after Lelouch.
Ray F Noel for his Screw Module suggestion.
Other Notes
I didn’t include Ali in the arranged battle, I had a few ideas I wanted to to but unfortunately I ran out of music way before I could even cut Ali in 🙁
well”, splendid work as always 😀
hmm…. not quite sure an ideal PP spending for basara, but I prefer to spam his PP on evade(just a support unit but I like him to stay alive) and also move again for easier map song on the next turn